What can I say? I’m blown away by Papervision3D. Don’t get me wrong, we’ve used Sandy (enter via UK/Europe), and although it wasn’t me who tried it personally I can see it is a fantastically full featured engine. However, for me, I wanna see enough polys for a full on game, and that’s the sort of speed you can expect with PV3D as it grows.

So here are some pretty basic initial tests I made to see just how fast it is. These examples are NOT optimized, nor are the models really. The Delorean car for example has over 800 polys.

Pv3d

(Flash 9 required – move your mouse around to rotate camera)

Don’t forget Carlos is presenting on Papervision3D at the LFPUG in London Thursday next week along with Mike who is doing component creation in Flex 2, so sign up, it should be great!