Well today I had a play at making a Flash game for the Wii using some rudimentary gesture recognition for the wand style of input. You can see a sneak peek of how the gesture recognition works here:

http://richardleggett.co.uk/wii/gestureRecogDemo.html

So Aral and Mario together have un-earthed some real gems the last couple of days, I think there could be a lot of fun to be had making some Wii games. It’s like Flash Lite, even simple games are much more fun when put on another type of device, and with the “wand” style input, it’s even more fun.

Anyway, here is my first example, will be uploading source for this when I get back from France in a weeks time. Just visit the following on your Wii (or desktop computer if you don’t have one)…

http://richardleggett.co.uk/wii

This is just a quick stab, I’d like to take some time to make it more responsive, I’m just using the 10×10 grid for pattern recognition, without up/downscaling user gestures, so it will be quite inaccurate on occasion, although it is possible to get used to how the game wants you to “gesture”, so it is possible to get good (beat my top score of 1800).

balloons wii

Note:
For best results, you must make the gesture (circle, slash or backslash) across the whole Flash movie, i.e. from one corner to another for the slashes, or reasonably large with the circle gesture).