Caught this over at BoingBoing, it’s a nice Flash-based simulation that runs through rapidly evolving a vehicle design, using a physics engine to test the thing out over some terrain (not sure whether it’s home-rolled or one of the big ones).

GA Car

Quote from BoingBoing article, from Matthew the author:

“This is a GA I wrote to design a little car for a specific terrain. It runs in real-time in Flash. The fitness function is the distance travelled before the red circles hit the ground, or time runs out. The degrees of freedom are the size and initial positions of the four circles, and length, spring constant and damping of the eight springs. The graph shows the ‘mean’ and ‘best’ fitness.”

Check it out here.