I rarely blog about gaming, probably because I rarely game, but occasionally something is so extraordinary it grabs my attention.
I caught a video over at Offworld that demonstrates a new real-time strategy game. The twist is that you can both view and interact with the events in the past, present and future (interacting in the past costing a new type of resource).
Here’s the video, it may appear confusing at first but he is demonstrating advanced tactics. This shows the player being attacked in the past by an opponent who is changing history.
The amount of strategy this very concept introduces is awe-inspiring. Literally acting out the grand-father paradox for example (apparently only experts are able to pull this off). Shifting units from one time frame to another means you could be losing in the past, but winning in the future.
Counter-attacks for “rushing” -a common tactic in these sorts of games- are numerous. All in all, even these raw demos which lack art, level design and other aspects, show this game to be a potential big success; certainly breaking the mold of traditional RTS games (more so than has been done with Supreme Commander and recent C&Cs).
You can see a whole host of videos from simple play to advanced tactics over at the official site. Release date is someway into 2010 (or maybe sometime in 1910 ;).